Gausian reaction-diffusion Turing pattern in blue with zoom-in on the mouse position. Red and green use the same simple program but one feeds on blue while the other does so on the absence of it. Both got a Laplacian-by-Gaussian growth and a small Gaussian reaction-diffusion and they're warped by the fluid simulation advection matrix. I had planned to recolor the raw channels in the composite shader and perhaps I'm gonna do this for the next Easter. I endorse everyone to copy this file and find and mess around with the fs-composite glsl. Fluid Simulation by Evgeny Demidov. Gaussian Blur by Matt DesLauriers. fps:
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