#warp shader fork from Mindblow: green and blue unused, particles in alpha, red contains a spots and stripes reaction diffusion Turing Pattern generator now. The #composite got a Blur Level 4 threshold layer added. #move accelerates particles along some gradients. Say Hello to The Ministry of Silly Walks department for GPU descents.
Fluid Simulation by Evgeny Demidov.
Gaussian Blur by Matt DesLauriers.
Listening recommendation: Floating Points - Wires
fps:
composite
only particles
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